Pixel Accurate Shadows with Shadow Mapping
نویسنده
چکیده
Shadow mapping is a popular technique for shadow generation. However, it is still a difficult problem to generate high quality shadows in real time framerates for arbirary scenes. This work summarizes state-of-the-art techniques to achieve pixel accurate shadows and points out the various problems of generating artifact free shadows. Furthermore, we present a new technique that uses multiple jittered shadow maps with confidence-based accumulation to simulate shadow map resolutions beyond hardware capabilities. With a screen-spaced evaluation method we can guarantee pixel correct shadows.
منابع مشابه
Perspective Shadow Maps: Care and Feeding
Shadow generation has always been a big problem in real-time 3D graphics. Determining whether a point is in shadow is not a trivial operation for modern GPUs, particularly because GPUs work in terms of rasterizing polygons instead of ray tracing. Today's shadows should be completely dynamic. Almost every object in the scene should cast and receive shadows, there should be self-shadowing, and ev...
متن کاملA Hybrid GPU Rendering Pipeline for Alias-Free Hard Shadows
We present a new GPU pipeline for rendering per-pixel exact shadows that are cast by point lights and parallel lights. Our approach is hybrid in that it uses kD-tree accelerated ray-tracing to determine shadow-ray intersections, and rasterization to effectively reduce both the number of shadow rays to be traversed and the number of sub-spaces to be considered along each of these rays. To achiev...
متن کاملSubtractive Shadows: A Flexible Framework for Shadow Level of Detail
We explore the implications of reversing the process of shadow computation for real-time applications that model complex reflectance and lighting (such as that specified by an environment map). Instead of adding illumination contributions at each pixel across various lights, we compute the complete, unshadowed local illumination at each pixel using approximations, then subtract the lighting con...
متن کاملSoft shadows from extended light sources with penumbra deep shadow maps
This paper presents a new method of precomputing highquality soft shadows that can be cast on a static scene as well as on dynamic objects added to that scene. The method efficiently merges the visibility computed from many shadow maps into a penumbra deep shadow map (PDSM) structure. The resulting structure effectively captures the changes of attenuation in each PDSM pixel, and therefore const...
متن کاملIrregular Shadow Maps
Shadows provide important visual cues, increasing the viewer’s ability to accurately interpret intra-object and inter-object spatial relationships in images of computer-generated scenes [8]. Moreover, shadows dramatically increase the ”realism” of synthetic scenes. We propose a new approach to computing shadows based on the image-space technique known as ”shadow mapping”. Our approach builds on...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2008